Word of Recall
Level: Protection 6, Travel 6
Casting Time: 1 standard action
Target: You and touched objects or other willing creatures
Saving Throw: None or Will negates (harmless, object)
Spell Resistance: No or Yes (harmless, object)
Spell Points: 11
Word of recall teleports you instantly back to your sanctuary when cast.
You must designate this sanctuary before using the spell. Doing so involves a simple ritual performed at the site, taking one hour. The sanctuary must be a place very familiar to you. The actual point of arrival is a designated area no larger than 10 feet by 10 feet. You can choose a new sanctuary by re-doing the ritual at another site.
You can be transported any distance within a plane but cannot travel between planes. You can transport, in addition to yourself, any objects you carry, as long as their weight doesn’t exceed your maximum load. You may also bring one additional willing creature (carrying gear or objects up to its maximum load) per three caster levels. All creatures to be transported must be in contact with one another, and at least one of those creatures must be in contact with you. Exceeding this limit causes the spell to fail.
An unwilling creature can’t be teleported by word of recall. Likewise, a creature’s Will save (or spell resistance) prevents items in its possession from being teleported. Unattended, nonmagical objects receive no saving throw.
Augment: If you spend 4 additional spell points, the spell can teleport you towards a sanctuary on another plane.