Wail of the Banshee
Necromancy [Death, Sonic]
Level: Sor/Wiz 9
Casting Time: 1 standard action
Range: Close (25 ft. + 5 ft./2 levels)
Target: 17 living creatures within a 40-ft.-radius spread
Saving Throw: Fortitude partial; see text
Spell Resistance: Yes
Spell Points: 17
You emit a terrible scream that pierces to the very soul.
All non-deaf creatures within the spell’s area must succeed on a fortitude save or die. A creature that succeeds on its fortitude save takes 8d6 points of sonic damage instead. Creatures closest to the point of origin are affected first. You are immune to your own Wail of the Banshee.
Augment: For every additional spell point you spend, this spell affects an additional creature within range, and the damage taken on a successful save increases by one die (d6).