Ventriloquism

Illusion (Figment)
Level: Assassin 1, Bard 1, Sor/Wiz 1
Components: V
Casting Time: 1 standard action
Range: Close (25 ft. + 5 ft./2 levels)
Area: 10-ft.-radius emanation centered on a point in space
Duration: 1 min./level (D)
Saving Throw: Will disbelief (if interacted with)
Spell Resistance: No
Spell Points: 1

“Throwing rocks to create a disctraction? How primitive.”

You can make your voice (or any sound that you can normally make vocally) seem to issue from any place within the area of effect, rather than your actual location. You can speak in any language you know.

Alternatively, you can make the place emit completely made-up sounds rather than your own voice. The spell allows you to create a volume of sound that rises, recedes, approaches, or remains at a fixed place. The maximum volume of the sound created depends on your level. You can produce as much noise as four normal humans per caster level (maximum twenty humans). Thus, singing, shouting, walking, marching, or running sounds can be created. The noise a the spell produces can be virtually any type of sound within the volume limit. A horde of rats running and squeaking is about the same volume as eight humans running and shouting. A roaring lion is equal to the noise from sixteen humans, while a roaring dire tiger is equal to the noise from twenty humans.

You choose what type of sound (your voice is a kind of sound for this purpose) the spell creates when casting it and cannot thereafter change the sound’s basic character.

With respect to such voices and sounds, anyone who hears the sound and rolls a successful Will save recognizes it as illusory (but still hears it).

Augment: By spending 2 additional spell points, you can create a contingent “Magic Mouth” with this spell. This drastically alters the spell’s characteristics.

The spell’s target entry changes to “One unattended object”, and its duration entry changes to “Permanent until discharged”.

This spell then imbues the chosen object or creature with an enchanted mouth that suddenly appears and speaks its message the next time a specified event occurs. The message, which must be twenty-five or fewer words long, can be in any language known by you and can be delivered over a period of 10 minutes. The mouth cannot utter verbal components, use command words, or activate magical effects. It does, however, appear to move (an illusion) according to the words articulated; if it were placed upon a statue, the mouth of the statue would appear to move and speak. Of course, magic mouth can be placed upon a tree, rock, or any other object or creature.

The augmented spell functions when specific conditions are fulfilled according to your command as set in the spell. Commands can be as general or as detailed as desired, although only visual and audible triggers can be used. Triggers react to what appears to be the case. Disguises and illusions can fool them. Normal darkness does not defeat a visual trigger, but magical darkness or invisibility does. Silent movement or magical silence defeats audible triggers. Audible triggers can be keyed to general types of noises or to a specific noise or spoken word. Actions can serve as triggers if they are visible or audible. A magic mouth cannot distinguish alignment, level, Hit Dice, or class except by external garb.

The range limit of a trigger is 15 feet per caster level, so a 6th-level caster can command a magic mouth to respond to triggers as far as 90 feet away. Regardless of range, the mouth can respond only to visible or audible triggers and actions in line of sight or within hearing distance.