True Seeing

Level: Blackguard 5, Knowledge 5, Paladin 5, Sor/Wiz 6
Components: V, S
Casting Time: 1 standard action
Range: Touch
Target: Creature touched
Duration: 1 round/level
Saving Throw: Will negates (harmless)
Spell Resistance: Yes (harmless)
Spell Points: Blackguard 9, Knowledge 9, Paladin 9, Sor/Wiz 11

You confer on the subject the ability to see all things as they actually are.

The subject sees through normal and magical darkness, notices secret doors hidden by magic, sees the exact locations of creatures or objects under Blur effects, sees invisible creatures or objects normally, sees through illusions, and sees the true form of polymorphed, changed, or transmuted things. Further, the subject can focus its vision (a standard action) to see into the Ethereal Plane (but not into extradimensional spaces) for one round. The range of true seeing conferred is 120 feet.

True seeing, however, does not penetrate solid objects. It in no way confers X-ray Vision vision or its equivalent. It does not negate concealment, including that caused by fog and the like. True seeing does not help the viewer see through mundane disguises, spot creatures who are simply hiding, or notice secret doors hidden by mundane means. In addition, the spell effects cannot be further enhanced with mortal magic, so one cannot use true seeing through spells of the [Scrying] subschool and similar spells. In order for True Seeing to reveal information about a creature under the protection of a Mind Blank spell, you must succeed on a caster level check (DC 11 + the caster level of the Mind Blank). A failure by 5 or more yields no information, but a failure by 4 or less reveals that something is amiss (although this may be obvious in some cases).

Augment: You can augment this spell in one of the following ways:

  1. If you spend 2 additional spell points, this spell’s duration increases to 1 minute per level.

  2. If you spend 8 additional spell points, this spell’s duration increases to 1 hour per level.