Transmute Flesh and Stone

Level: Sor/Wiz 6
Components: V, S
Casting Time: 1 standard action
Range: Medium (100 ft. + 10 ft./level)
Target: One creature OR one construct made of stone or a cylinder of stone from 1 ft. to 3 ft. in diameter and up to 10 ft. long; see text
Duration: Instantaneous
Saving Throw: Fortitude negates OR fortitude negates (object); see text
Spell Resistance: Yes
Spell Points: 11

Those who know this spell have mastered the dangerous art of changing living creatures to nonliving stone, and vice versa.

This spell comes in two forms:

  • Flesh to Stone: The subject, along with all its carried gear, is petrified. It is turned into a mindless, inert statue. It is unaware of its surroundings, as well as the passage of time. It does not age.

    The creature and each of its items retains its own hit point total throughout the transformation, and its hardness changes to that of ordinary stone. Destroying the statue kills the creature.

    The petrified creature is considered a Construct for the purposes of targeting it with spells and other abilities.

    Only creatures made of flesh are affected by this form of the spell.

  • Stone to Flesh: This spell restores a petrified creature to its normal state, restoring life and goods. The creature must make a DC 15 Fortitude save to survive the process. Any petrified creature, regardless of size, can be restored.

    The spell also can convert a mass of stone into a fleshy substance. Such flesh is inert and lacking a vital life force unless a life force or magical energy is available. (For example, this form of the spell would turn a stone golem into a flesh golem, but an ordinary statue would become a corpse.) This kind of a conversion never changes the number or type of the subject’s hit dice.

    Alternatively, you can affect an object that fits within a cylinder from 1 foot to 3 feet in diameter and up to 10 feet long or a cylinder of up to those dimensions in a larger mass of stone.