Transmutation (Polymorph)
Level: Sor/Wiz 6
Components: V, S
Casting Time: 1 standard action
Range: Personal
Target: You
Duration: 1 round/level
Spell Points: 11

You become a virtual fighting machine - harder, better, faster, stronger! Your muscles visibly change size, according to the relative change in strength induced by the spell. (A Wizard whose strength score changes from 8 to 24 will have his muscles triple in diameter, before factoring in the size change.) Your mind-set changes so that you relish combat.
Your size changes to large (tall).
Your base strength score changes to 24.
Your base natural armor changes to 4.
Your land speed changes to 30’.

You gain immunity to fatigue, exhaustion, and damage to your physical ability scores.

Your base attack bonus becomes equal to your character level (maximum 20), which may give you multiple attacks. You gain proficiency with all simple and martial weapons, if you did not already have them. (This is an exception to the general rule that Transmutation (Polymorph) spells do not change your base attack bonus and weapon proficiencies.)

For the duration of the spell, you gain a feat chosen from the list of bonus feats available to the Fighter. You must meet the prerequisites for the feat, if any, in your new form.

Augment: You can Augment this spell in one or more of the following ways:

  1. For every additional spell point you spend, the strength score of your new form increases by 1.

  2. If you spend 4 additional spell points, your size becomes huge when casting the spell, and your strength score changes to 28.

  3. If you spend 3 additional spell points, you can select an additional fighter bonus feat. You must still meet all prerequisites for the feat in your new form, but you can use one feat granted by this spell to meet the prerequisites of another.