Summon Vermin

Conjuration (Summoning)
Level: Vermin 1
Components: V, S
Casting Time: 1 round
Range: Close (25 ft. + 5 ft./2 levels)
Effect: One summoned monstrous vermin
Duration: 1 round/level (D)
Saving Throw: None
Spell Resistance: No
Spell Points: 1

A hideous, oversized vermin appears out of nowhere.

This spell summons one medium monstrous centipede, small monstrous scorpion, or small monstrous spider to attack your enemies. The creature appears where you designate and acts immediately, on your turn. It attacks your opponents to the best of its ability. As a free action, you can mentally direct it not to attack, to attack particular enemies, or to perform other actions. The creature acts normally on the last round of the spell’s duration and dissipates at the end of its turn.

Augment: You can augment the spell in one or two of the following ways:

  1. If you spend 2 additional spell points, you can instead summon a large monstrous centipede, a medium monstrous scorpion, or a medium monstrous spider.

  2. If you spend 4 additional spell points, you can instead summon a huge monstrous centipede.

  3. If you spend 6 additional spell points, you can instead summon a large monstrous spider.

  4. If you spend 8 additional spell points, you can instead summon a large monstrous scorpion.

  5. If you spend 10 additional spell points, you can instead summon a gargantuan monstrous centipede, or a huge monstrous spider.

  6. If you spend 12 additional spell points, you can instead summon a huge monstrous scorpion.

  7. If you spend 14 additional spell points, you can instead summon a colossal monstrous centipede or a gargantuan monstrous spider.

  8. If you spend 16 additional spell points, you can instead summon a gargantuan monstrous scorpion or a colossal monstrous spider.

  9. If you spend 4 additional spell points, you can cast this spell as a standard action.