Summon Reptile

Conjuration (Summoning)
Level: Animal 1, Ranger 1
Components: V, S
Casting Time: 1 round
Range: Close (25 ft. + 5 ft./2 levels)
Effect: One summoned reptile
Duration: 1 round/level (D)
Saving Throw: None
Spell Resistance: No
Spell Points: 1

A scaled, fanged creature appears on the ground in front of you.

This spell summons one small viper to attack your enemies. The creature appears where you designate and acts immediately, on your turn. It attacks your opponents to the best of its ability. As a free action, you can mentally direct it not to attack, to attack particular enemies, or to perform other actions. The creature acts normally on the last round of the spell’s duration and dissipates at the end of its turn.

Augment: You can augment the spell in one or two of the following ways:

  1. If you spend 2 additional spell points, you can instead summon a crocodile or a medium viper.

  2. If you spend 4 additional spell points, you can instead summon a large constrictor snake or a large viper.

  3. If you spend 6 additional spell points, you can instead summon a giant crocodile, a deinonychus, or a huge viper.

  4. If you spend 8 additional spell points, you can instead summon an elasmosaurus or a giant constrictor snake.

  5. If you spend 10 additional spell points, you can instead summon a megaraptor.

  6. If you spend 12 additional spell points, you can instead summon a triceratops or a tyrannosaurus.

  7. If you spend 4 additional spell points, you can cast this spell as a standard action.