Summon Earth Elemental

Conjuration (Summoning)
Level: Earth 3
Components: V, S
Casting Time: 1 round
Range: Close (25 ft. + 5 ft./2 levels)
Effect/Target: One earth elemental / 1lbs or more of earth; see text
Duration: 1 round/level (D)
Saving Throw: None
Spell Resistance: No
Spell Points: 5

A section of soil rises up and joins your fight.

This spell summons the spirit of a small or medium earth elemental, which animates the bit of earth you targeted (changing in size, if necessary). The earth targeted must be reasonably pure soil - pure rock, gravel, or dust is insufficient. The earth targeted must weigh at least one pound. There is no upper limit on the weight of the earth you can animate with this spell except for that it may not occupy a space larger than the space of the elemental you are summoning (a larger lump is only partially animated).

It appears in the space of the earth you targeted and acts immediately, on your turn. It attacks your opponents to the best of its ability. As a free action, you can mentally direct it not to attack, to attack particular enemies, or to perform other actions. The elemental acts normally on the last round of the spell’s duration and becomes inanimate (that is, reverts to being a cube of soil) at the end of its turn.

Augment: You can augment the spell in one or two of the following ways:

  1. If you spend 4 additional spell points, you summon a large elemental rather than a small or medium-sized one.

  2. If you spend 6 additional spell points, you summon a huge elemental rather than a small or medium-sized one.

  3. If you spend 8 additional spell points, you summon a greater elemental rather than a small or medium-sized one.

  4. If you spend 10 additional spell points, you summon an elder elemental rather than a small or medium-sized one.

  5. If you spend 4 additional spell points, you can cast this spell as a standard action.