Summon Aquatic Creature

Conjuration (Summoning)
Level: Ranger 1, Water 1
Components: V, S
Casting Time: 1 round
Range: Close (25 ft. + 5 ft./2 levels)
Effect: One summoned aquatic creature
Duration: 1 round/level (D)
Saving Throw: None
Spell Resistance: No
Spell Points: 1

A water creature appears with a splash.

This spell summons one octopus or porpoise to scout through water depths or to attack your enemies. The creature appears where you designate and acts immediately, on your turn. It attacks your opponents to the best of its ability. As a free action, you can mentally direct it not to attack, to attack particular enemies, or to perform other actions. The creature acts normally on the last round of the spell’s duration and dissipates at the end of its turn.

Augment: You can augment the spell in one or two of the following ways:

  1. If you spend 2 additional spell points, you can instead summon a medium shark or a squid.

  2. If you spend 4 additional spell points, you can instead summon a large shark.

  3. If you spend 6 additional spell points, you can instead summon a huge shark.

  4. If you spend 8 additional spell points, you can instead summon an orca whale.

  5. If you spend 10 additional spell points, you can instead summon a baleen whale, or a giant octopus.

  6. If you spend 12 additional spell points, you can instead summon a cachalot whale or a giant squid.

  7. If you spend 14 additional spell points, you can instead summon a dire shark.

  8. If you spend 4 additional spell points, you can cast this spell as a standard action.