Summon Air Elemental

Conjuration (Summoning)
Level: Air 4
Components: V, S
Casting Time: 1 round
Range: Close (25 ft. + 5 ft./2 levels)
Effect/Target: One air elemental / Air in a volume of 5 ft. by 5 ft. by 5 ft.; see text
Duration: 1 round/level (D)
Saving Throw: None
Spell Resistance: No
Spell Points: 7

The air itself solidifies and joins your fight.

This spell summons the spirit of a small or medium air elemental, which animates the cube of air you targeted. The elemental acts immediately, on your turn. It attacks your opponents to the best of its ability. As a free action, you can mentally direct it not to attack, to attack particular enemies, or to perform other actions. The elemental acts normally on the last round of the spell’s duration and becomes inanimate (that is, a cube of air) at the end of its turn.

Augment: You can augment the spell in one or two of the following ways:

  1. If you spend 4 additional spell points, you summon a large elemental rather than a small or medium-sized one. This requires you to target air in a volume of 10 ft. by 10 ft. by 10 ft.

  2. If you spend 6 additional spell points, you summon a huge elemental rather than a small or medium-sized one. This requires you to target air in a volume of 15 ft. by 15 ft. by 15 ft.

  3. If you spend 8 additional spell points, you summon a greater elemental rather than a small or medium-sized one. This requires you to target air in a volume of 15 ft. by 15 ft. by 15 ft.

  4. If you spend 10 additional spell points, you summon an elder elemental rather than a small or medium-sized one. This requires you to target air in a volume of 15 ft. by 15 ft. by 15 ft.

  5. If you spend 4 additional spell points, you can cast this spell as a standard action.