Level: Ranger 2
Casting Time: 1 swift action
Target: One arrow or bolt touched
Duration: Until end of round; see text
Saving Throw: None, Fort negates; see text
Spell Resistance: No, Yes; see text
Spell Points: 3
You imbue a single arrow with a magical charge powerful enough to overwhelm the senses of its victims.
A creature struck by the projectile must succeed on a fortitude save or be stunned for one round. Spell resistance applies against the stunning effect. The projectile remains so enhanced only until the end of the current round. If the projectile does not hit a creature before the end of the round, the spell drains away harmlessly.