Spiritual Weapon

Evocation [Force]
Level: War 2
Components: V, S
Casting Time: 1 standard action
Range: Personal
Target: You
Duration: 1 round/level
Spell Points: 3

A weapon made of pure force springs into existence.

The weapon takes the shape of a weapon favored by your deity or a weapon with some spiritual significance or symbolism to you (see below) and has the same threat range and critical multipliers as a real weapon of its form. Each round as a free action at the beginning of your turn, you can make a single attack with the weapon at any target you can see within 30 feet. The attack uses an attack bonus equal to your caster level + your key ability modifier, and deals 1d8 + 1 point per three caster levels force damage. The weapon strikes as a spell, not as a weapon, so, for example, it can damage creatures that have damage reduction. As a force effect, it can strike incorporeal creatures without the normal miss chance associated with incorporeality.

The weapon that you get is often a force replica of your deity’s favored weapon. A Cleric without a deity gets a weapon based on his alignment. A neutral Cleric without a deity (or a non-Cleric who has learned this spell) can create a spiritual weapon of any alignment, provided he is acting at least generally in accord with that alignment at the time.

The weapons associated with each alignment are as follows:

  • Chaos: Battleaxe

  • Evil: Flail

  • Good: Warhammer

  • Law: Longsword

Augment: If you spend 6 additional spell points, the weapon strikes as is it were an Anarchic, Axiomatic, Holy or Unholy weapon, chosen at the time of casting (Gaining a +2d6 bouns on damage rolls against creatures of the appropriate alignment). You can only choose an alignment enhancement that matches your own alignment (so for instance, a Lawful Good Cleric could make his Spiritual Weapon Axiomatic or Holy, but a Neutral Evil Cleric could only make his Spiritual Weapon Unholy). A neutral Cleric cannot make use of this augment.