Spell Turning

Abjuration
Level: Abjurer 7, Magic 7, Luck 7
Components: V, S
Casting Time: 1 standard action
Range: Personal
Target: You
Duration: 10 min./level
Spell Points: 13

The wizard pales as his death spell suddenly bounces back to him.

Spells targeted against you rebound to affect the original caster. Spells that do not allow Spell Resistance (such as Dispel Magic) ignore Spell Turning. This effect fully reverses spells that have only you as a target. If the spell has multiple individual targets, the caster is targeted instead of you, but other targets are affected normally. Spells that affect an area and those that produce effects can’t be reversed. Spell Turning also can’t reverse any spell with a range of touch.

If you and a spellcasting attacker are both warded by spell turning effects in operation, a resonating field is created. Roll randomly on the Spell Turning table to determine the result.

Table: Spell Turning
d% Effect
01-70 Spell drains away without effect.
71-80 Spell affects both of you equally, at full effect.
81-97 Both turning effects are rendered nonfunctional for 1d4 minutes.
98-100 Both of you go through a rift to a randomly determined plane.

Augment: If you spend 4 additional spell points, you can change the spell’s range to “touch” and its target to “creature touched”.