Spell Immunity

Abjuration
Level: Protection 4, Strength 4
Components: V, S
Casting Time: 1 standard action
Range: Touch
Target: Creature touched
Duration: 10 min./level
Saving Throw: Will negates (harmless)
Spell Resistance: Yes (harmless)
Spell Points: 7

“Knowing your enemy is the only path to victory.”

The warded creature is immune to the effects of two specified spells. The spells must be of 4th level or lower. The warded creature effectively has unbeatable spell resistance regarding the specified spell or spells. Naturally, that immunity doesn’t protect a creature from spells for which spell resistance doesn’t apply. Spell immunity protects against spells, spell-like effects of magic items, and innate spell-like abilities of creatures. It does not protect against supernatural or extraordinary abilities, such as breath weapons or gaze attacks.

Only a particular spell can be protected against, not a certain domain or school of spells or a group of spells that are similar in effect.

A creature can have only one spell immunity spell in effect on it at a time.

Augment: This spell can be augmented in one or both of the following ways:

  1. For every 3 additional spell points you spend, this spell can protect against an additional specified spell.

  2. For every 2 additional spell points you spend, you can select spells of one level higher.