Sleet Storm

Conjuration (Creation) [Cold]
Level: Sor/Wiz 3
Components: V, S
Casting Time: 1 standard action
Range: Long (400 ft. + 40 ft./level)
Area: Cylinder (40-ft. radius, 20 ft. high)
Duration: 1 round/level
Saving Throw: None
Spell Resistance: No
Spell Points: 5

“Storm, heed my call!”

Driving sleet blocks all sight (even darkvision) within it and causes the ground in the area to be icy. A creature can walk within or through the area of sleet at half normal speed with a DC 10 Balance check. Failure means it can’t move in that round, while failure by 5 or more means it falls (see the Balance skill for details).

The sleet extinguishes unprotected torches and small fires.

Augment: For every 2 additional spell points you spend, you gain an additional cylinder of sleet you can place anywhere within spell range.