Enchantment (Compulsion) [Mind-Affecting]
Level: Assassin 1, Bard 1, Sor/Wiz 1
Components: V, S
Casting Time: 1 round
Range: 20 ft.
Area: Creatures within a 10-ft.-radius emanation centered on a point in space
Duration: 1 min./level (D)
Saving Throw: Will negates
Spell Resistance: Yes
Spell Points: 1

“Good night...”

A sleep spell causes a magical slumber to come upon 4 Hit Dice of creatures. Creatures with the fewest HD are affected first.

Among creatures with equal HD, those who are closest to the spell’s point of origin are affected first. Hit Dice that are not sufficient to affect a creature are wasted.

Sleeping creatures are helpless. Slapping or wounding awakens an affected creature, but normal noise does not. Awakening a creature is a standard action (an application of the aid another action).

Sleep does not target unconscious creatures, constructs, elves, or undead creatures.

Augment: You can Augment this spell in one or both of the following ways:

  1. For every 2 additional spell points you spend, this spell’s range (not area) increases by 5 feet.

  2. If you spend 4 additional spell points, you can cast this spell as a standard action.

In addition, for every additional spell point you spend, the maximum hit dice of creatures this spell can affect increases by 1.