Level: Destruction 2, Sor/Wiz 2
Casting Time: 1 standard action
Range: Close (25 ft. + 5 ft./2 levels)
Area or Target: 5-ft.-radius spread; OR one rigid object OR one crystalline creature
Saving Throw: Will negates (object); Will negates (object) OR none; see text
Spell Resistance: Yes (object)
Spell Points: 3
“They don’t let me near porcelain shops any more.”
Shatter creates a loud, ringing noise that breaks brittle, nonmagical objects; sunders a single rigid, nonmagical object; or damages a crystalline creature.
Used as an area attack, shatter destroys nonmagical objects of crystal, glass, ceramic, or porcelain. All such objects within a 5-foot radius of the point of origin are smashed into dozens of pieces by the spell. Objects weighing more than 1 pound per your level are not affected, but all other objects of the appropriate composition are shattered.
Alternatively, you can target shatter against a single rigid object (such as a rock, piece of wood, or hardened leather, but not rope, a sack, or a piece of cloth), regardless of composition, weighing up to 10 pounds per caster level.
Targeted against a crystalline creature (of any weight), shatter deals 3d6 points of sonic damage, with no saving throw.
Augment: For every additional spell point you spend, this spell’s damage against crystalline creature increases by one die (1d6).