Sepia Snake Ward
Conjuration (Creation) [Force]
Level: Commerce 3, Sor/Wiz 3
Target: One touched pouch or lock
”I almost feel sorry for the thieves.``
This spell functions as Sepia Snake Sigil (including the augmentation option), except as noted here.
When cast on a pouch, the snake strikes those who would attempt to use Sleight of Hand to sneak into the pouch or steal the pouch as a whole using the Sleight of Hand skill.
When cast on a lock, the snake strikes those who would attempt to force it open with the Open Lock skill.
Simply attempting to access the container normally does not trigger the spell.
The hidden ward cannot be detected by normal observation, and Detect Magic reveals only that the pouch or lock is magical.
Note: Magic traps such as Sepia Snake Wards are hard to detect and disable. A rogue (only) can use the Search skill to find the runes and Disable Device to thwart them. The DC in each case is 25 + spell level, or 28 for a Sepia Snake Ward.
Swift See Invisibility
Level: Spellbreaker 2
Casting Time: 1 swift action
Duration: 2 rounds
Spell Points: 3
Hidden things reveal themselves to you in a flash, but the vision fades rapidly.
This spell functions as the See Invisibility spell (excluding augmentation options), except as noted here.
Augment: For every 2 additional spell points you spend, this spell’s duration is increased by one round.