Searing Light

Level: Sun 1
Components: V, S
Casting Time: 1 standard action
Range: Medium (100 ft. + 10 ft./level)
Effect: Ray
Duration: Instantaneous
Saving Throw: None
Spell Resistance: Yes
Spell Points: 1

Focusing divine power like a ray of the sun, you project a blast of light from your open palm.

You must succeed on a ranged touch attack to strike your target. Undead creatures and oozes struck by the ray take 1d6 points of damage, objects and other creatures take half damage. A creature that is harmed by or takes penalties from sunlight or bright light takes double damage (meaning that a non-undead, non-ooze creature that takes penalties from light takes normal damage).

Augment: For every additional spell point you spend, the damage against undead creatures and oozes increases by 1d6 (with a corresponding increase in damage against other creatures).