Rusting Grasp

Level: Destruction 4, Water 4
Components: V, S
Casting Time: 1 standard action
Range: Touch
Target: One nonmagical ferrous object (or the volume of the object within 3 ft. of the touched point) or one ferrous creature
Duration: See text
Saving Throw: None
Spell Resistance: No
Spell Points: 7

“An Iron Golem, you say? I have just the thing.”

Any iron or iron alloy item you touch becomes instantaneously rusted, pitted, and useless. If the item is so large that it cannot fit within a 3-foot radius a 3-foot-radius volume of the metal is rusted and destroyed. Magic items made of metal are immune to this spell. Provided all the rusted remains are present, a Repair spell can restore an item to its former status.

You may employ rusting grasp in combat with a successful melee touch attack. Rusting grasp used in this way instantaneously destroys 1d6 points of Armor Class gained from metal armor (to the maximum amount of protection the armor offered) through corrosion.

Weapons in use by an opponent targeted by the spell are more difficult to grasp. You must succeed on a melee touch attack against the weapon. A metal weapon that is hit is destroyed. Striking at an opponent’s weapon in this way provokes an attack of opportunity unless you have the Improved Sunder feat. Also, you must touch the weapon and not the other way around.

Against a ferrous creature, rusting grasp instantaneously deals 7d6 points of damage per successful attack.

The spell lasts for 1 round per level, and you can make one melee touch attack per round.

Augment: If you spend 2 additional spell points, magic items made of metal are not immune to this spell.