Reverse Gravity

Abjuration
Level: Sor/Wiz 7, Travel 7
Components: V, S
Casting Time: 1 standard action
Range: Medium (100 ft. + 10 ft./level)
Target: One creature
Duration: Instantaneous
Saving Throw: None
Spell Resistance: Yes
Spell Points: 13

“Enjoy your flight.”

You change the way gravity affects the target creature. The creature instantaneously “falls” 500’ in any direction (other than down). This fall is treated as an ordinary fall in all respects - the target takes the appropriate falling damage if it hits something on the way (such as the ceiling), the Control Fall spell makes it fall 60’ rather than 500’, a creature with a Fly speed is not affected unless it wishes to, and the target (or those near to it) may use the Climb skill to catch itself as it falls.

Reality rapidly compensates for this breach of the laws of physics, making traditional ballistics inapplicable.1 If you cause the creature to fall at an angle, refer to the Reverse Gravity Angle Examples table for a reference on the vertical and horizontal distances the subject falls.

Table: Reverse Gravity Angle Examples
Angle1 Horizontal Maximum
distance2 height2
0 ∘  500 feet 0 feet
15 ∘  485 feet 130 feet
30 ∘  435 feet 250 feet
45 ∘  355 feet 355 feet
60 ∘  250 feet 435 feet
75 ∘  130 feet 485 feet
90 ∘  0 feet 500 feet
  1. An angle with respect to the ground the creature was standing on.

  2. With respect to the ground the creature was standing on.

A creature always falls straight down after travelling 500’ in this fashion.

Augment: For every 2 additional spell points you spend, this spell affects an additional creature within range.


  1. Optional rule: Ballistics apply. Rather than “falling 500”’, the effects of gravity on the subject are ignored for one round, and a force with an equal magnitude but different direction is applied to the subject for the same duration. This approach is recommended only if someone at the table has a talent for on-the-fly vector calculus.