Resist Energy

Abjuration
Level: Blackguard 2, Fire 2, Paladin 2, Ranger 2, Sor/Wiz 2
Components: V, S
Casting Time: 1 standard action
Range: Touch
Target: Creature touched
Duration: 10 min./level
Saving Throw: Will negates (harmless)
Spell Resistance: Yes (harmless)
Spell Points: 3

Suddenly, the elements no longer seem all that frightening.

The subject of this spell gains resistance 10 against acid, cold, electricity, fire or sonic damage, chosen at the time of casting.

The energy resistance provided by this spell increases to 20 points at caster level 9th, and to its maximum of 30 at 13th level. The spell protects equipment as well.

Augment: You can augment this spell in one or both of the following ways.

  1. If you spend four additional spell points, the subject gains resistance to all the listed energy types, rather than just one.

  2. If you spend four additional spell points, you can cast this spell as an immediate action.