Repair

Transmutation
Level: Bard 1, Sor/Wiz 1
Components: V, S
Casting Time: 1 standard action
Range: Touch
Target: One object of up to 1 lb./level OR construct touched; See text
Duration: Instantaneous
Saving Throw: Will negates (harmless)
Spell Resistance: Yes (harmless)
Spell Points: 1, XP; see text

“Reparo!”

The spell has two separate functions, Mending (which affects items) and Repair construct (which affects constructs). Each has its own usage descriptions and augmentation options.

  • Mending: This function of the spell repairs breaks or tears in objects, making it strong as new. It will completely repair broken objects up to its weight limit, regardless of the number of breaks, so long as all the pieces are present. The spell can repair a magic item, but the item’s magical abilities are not restored. The spell cannot mend broken magic rods, staffs, or wands,

    Augment: You can Augment the Mending function of the spell in one of the following ways:

    1. If you spend two additional spell points, the weight limit of the spell increases to 10 lb./level.

    2. If you spend six additional spell points, the weight limit of the spell increases to 100 lb./level.

    3. If you spend eight additional spell points, the spell restores the magical abilities of a broken magic item when it repairs such an item. It can mend broken magic rods, staffs and wands, restoring their status to what it was at the time the item was broken. It never restores spent charges.

    4. If you spend sixteen additional spell points, the spell can restore the magical properties of a magic item (other than an artifact) that has been drained of magic by a Mage’s Disjunction spell. This use of the spell requires you to expend a number of experience points equal to the number required to craft the item in the first place.

  • Repair Construct: When laying your hands upon a construct that has at least 1 hit point remaining, you reknit its structure to repair damage it has taken. The spell repairs 1d8 points of damage +1 point per caster level. Constructs that are immune to magic cannot be repaired in this fashion.

    Augment: For every 2 additional spell points you spend, the Repair construct function of the spell repairs an additional 1d8 points of damage.