Level: Bard 3, Healing 3, Luck 3, Paladin 3, Sor/Wiz 4
Components: V, S
Casting Time: 1 minute
Target: Creature or item touched
Saving Throw: Will negates (harmless)
Spell Resistance: Yes (harmless)
Spell Points: Bard 5, Healing 5, Luck 5, Paladin 5, Sor/Wiz 7
Many magical maladies exist, and this is the cure for most of them.
Remove curse instantaneously removes all curses on an object or a creature. Remove curse does not remove the curse from a cursed shield, weapon, or suit of armor, although the spell typically enables the creature afflicted with any such cursed item to remove and get rid of it. Certain special curses may not be countered by this spell or may be countered only by a caster of a certain level or higher.
Augment: This spell can be augmented in one or both of the following ways:
For every 2 additional spell points you spend, this spell can affect an additional creature.
If you spend 2 additional spell points, the spell can free victims from certain powerful spells (particularly enchantments and transmutations) in addition to curses. The spell can then reverse even an instantaneous effect. An effect that requires this augment will specify that it does.
For each such effect, you make a caster level check (1d20 + caster level) against a DC of 11 + caster level of the effect. Success means that the creature is free of the spell, curse, or effect. For a cursed magic item, the DC is 25.
Special: If the spell to be removed is one that cannot be dispelled by Dispel Magic, this spell works only if that spell was cast using fewer spell points than were spent on casting this spell.