Ray of Frost
Level: Evoker 1
Components: V, S
Casting Time: 1 standard action
Range: Close (25 ft. + 5 ft./2 levels)
Duration: 1 round
Saving Throw: Fortitude partial; see text
Spell Resistance: Yes
Spell Points: 1
A blue swirl of frozen air and ice is projected from your pointing finger.
You must succeed on a ranged touch attack to strike your target with the ray. A creature struck by the ray takes 1d6 points of damage. A creature that takes damage from the ray is slowed (as if by the Slow spell) for one round.
Should the spell persist for more than one round (see Augment, below), the target may attempt another Fortitude save to break free of the slowing effect at the start of your turn each round.
Augment: For every 2 additional spell points you spend, this spell’s damage increases by one die (d6) and the target is slowed for an additional round.