Prying Eyes

Divination
Level: Sor/Wiz 5
Components: V, S
Casting Time: 1 standard action
Range: One mile
Effect: Levitating eyes
Duration: 1 hour/level; see text (D)
Saving Throw: None
Spell Resistance: No
Spell Points: 9

The eyes pop into existence, one after the other, with the sound of something small being dropped into water.

You create 9 semi-tangible, visible magical orbs (called “eyes”). These eyes move out, scout around, and return as you direct them when casting the spell. Each eye can see 120 feet (using all your special forms of sight, if any) in all directions.

While the individual eyes are quite fragile, they’re small and difficult to spot. Each eye is a Fine construct, about the size of a human eyeball, that has 1 hit point, AC 18 (+8 bonus for its size), flies soundlessly at a speed of 30 feet with perfect maneuverability, and has a +16 Hide modifier. It has a Spot modifier of +9 and is subject to illusions, darkness, fog, and any other factors that would affect your ability to receive visual information about your surroundings.

An eye traveling through darkness must find its way by touch (unless you have darkvision or other means to see through the darkness).

When you create the eyes, you specify instructions you want them to follow in a command of no more than twenty-five words. Any knowledge you possess is known by the eyes as well.

In order to report their findings, the eyes must return to your hand. Each replays in your mind all it has seen during its existence. It takes an eye 1 round to replay 1 hour of recorded images. After relaying its findings, an eye disappears.

If an eye ever gets more than 1 mile away from you, it instantly ceases to exist. However, your link with the eye is such that you won’t know if the eye was destroyed because it wandered out of range or because of some other event.

The eyes exist for up to 1 hour per caster level or until they return to you. Dispel Magic can destroy eyes. Roll separately for each eye caught in an area dispel. Of course, if an eye is sent into darkness, it could hit a wall or similar obstacle and destroy itself.

Augment: For every additional spell point you spend, you create an additional eye when casting this spell, and their spot bonus increases by 1.