Prismatic Spray

Evocation
Level: Sor/Wiz 7
Components: V, S
Casting Time: 1 standard action
Range: 60 ft.
Area: Cone-shaped burst
Duration: Instantaneous
Saving Throw: See text
Spell Resistance: Yes
Spell Points: 13

“Taste the rainbow!”

This spell causes seven shimmering, intertwined, multicolored beams of light to spray from your hand. Each beam has a different power. Creatures in the area of the spell with 8 HD or less are automatically blinded for 2d4 rounds. Every creature in the area is randomly struck by one or more beams, which have additional effects. See the Prismatic Spray table for descriptions of the individual beams.

[tab:PrismaticSpray]

clp8cm1d8 &Beam Color&Effect
1 &Red &20 points fire damage (Reflex half)
2 &Orange &40 points acid damage (Reflex half)
3 &Yellow &80 points electricity damage (Reflex half)
4 &Green &Poison (Kills; Fortitude partial, take 1d6 points of Constitution damage instead on a successful save)
5 &Blue &Turned to stone, as if by a Transmute Flesh and Stone spell (Fortitude negates)
6 &Indigo &Permanently confused, as if by an augmented Confusion spell (Will negates)
7 &Violet &Sent to a randomly determined plane, as if by an unaugmented Plane Shift spell (Will negates)
8 &Struck by two rays &Roll twice more, ignoring any “8” results.

In all cases, the saving throw DC is the one for this spell, rather than the spell referenced on the table. Immunities to and the spell descriptors of the referenced spells apply normally.

Augment: For every additional spell point you spend, the HD limit on the creatures blinded by the spell increases by 1.