Plane Shift

Conjuration (Teleportation)
Level: Blackguard 6, Paladin 6, Planes 7, Sor/Wiz 7
Components: V, S
Casting Time: 1 standard action
Range: Touch
Target: Creature touched, or up to eight willing creatures joining hands
Duration: Instantaneous
Saving Throw: Will negates
Spell Resistance: Yes
Spell Points: Paladin 11, Planes 13, Sor/Wiz 13

The feeling is rather like being pulled across the multiverse at the speed of thought by a hook attached to your belly button.

You move yourself or some other creature to another plane of existence or alternate dimension. If several willing persons link hands in a circle, as many as eight can be affected by the plane shift at the same time.

Precise accuracy as to a particular arrival location on the intended plane is nigh impossible. From the Material Plane, you can reach any other plane, though you appear 5 to 500 miles (5d%) from your intended destination.

Augment: If you spend 4 additional spell points, you can decide the destination location precisely.

Note: Plane shift transports creatures instantaneously and then ends. The creatures need to find other means if they are to travel back.