Phase Door

Conjuration (Creation)
Level: Sor/Wiz 7, Travel 7
Components: V
Casting Time: 1 standard action
Range: 0 ft.
Effect: Ethereal 5 ft. by 8 ft. opening, 10 ft. deep + 5 ft. deep per three levels
Duration: 6 usages
Saving Throw: None
Spell Resistance: No
Spell Points: 13

You create your own personal passage.

This spell creates an ethereal passage through wooden, plaster, or stone walls, but not other materials. The phase door is invisible and inaccessible to all creatures except you, and only you can use the passage. You disappear when you enter the phase door and appear when you exit. If you desire, you can take one other creature (Medium or smaller) through the door. This counts as two uses of the door. The door does not allow light, sound, or spell effects through it, nor can you see through it without using it. Thus, the spell can provide an escape route, though certain creatures, such as phase spiders, can follow with ease. A True Seeing reveals the presence of a phase door but does not allow its use.

A phase door is subject to Dispel Magic. If anyone is within the passage when it is dispelled, he is harmlessly ejected to the nearest exit.

You can allow other creatures to use the phase door by setting some triggering condition for the door. Such conditions can be as simple or elaborate as you desire. They can be based on a creature’s name, identity, or alignment, but otherwise must be based on observable actions or qualities. Intangibles such as level, class, Hit Dice, and hit points don’t qualify.

Augment: You can augment this spell in one of the following ways:

  1. For every additional spell point you spend, the door gains an additional use.

  2. If you spend 2 additional spell points and 1000 experience points, the phase door becomes permanent (no use limitation).