Phantom Trap

Illusion (Glamer)
Level: Sor/Wiz 2
Components: V, S
Casting Time: 1 standard action
Range: Touch
Target: Object touched
Duration: Permanent (D)
Saving Throw: None
Spell Resistance: No
Spell Points: 3

“It’s right there! Can’t you see it? I’m not going in!”

This spell makes a lock or other small mechanism seem to be trapped to anyone who can detect traps. You place the spell upon any small mechanism or device, such as a lock, hinge, hasp, cork, cap, or ratchet. Any character able to detect traps, or who uses any spell or device enabling trap detection, is 100% certain a real trap exists. Of course, the effect is illusory and nothing happens if the trap is ”sprung”; its primary purpose is to frighten away thieves or make them waste precious time.

If another phantom trap is active within 50 feet when the spell is cast, the casting fails.

Augment: If you spend 8 additional spell points, you can make any surface seem like the most simple of traps - a pit. This changes the spell’s range to Medium (100 ft. + 10 ft./level), replaces the target entry with an area entry of “one 10-ft. cube”, and changes the saving throw to “Will disbelief”. The affected area becomes infused with the illusion of a pit. Each creature entering or within the area must make a will save or believe the ground beneath them has changed into a bottomless pit. Those that fail their saves fall to the ground, usually flailing about and screaming at the top of their lungs. Attacking the affected creature negates the illusion with respect to that creature. Flying creatures are not affected by this use of the spell.