Illusion (Pattern) [Mind-Affecting]
Level: Bard 2, Sor/Wiz 2
Components: V, S
Casting Time: 1 standard action
Range: Medium (100 ft. + 10 ft./level)
Effect: Colorful lights in a 10-ft.-radius spread
Duration: Concentration + 2 rounds
Saving Throw: Will negates
Spell Resistance: Yes
Spell Points: 3

A twisting pattern of subtle, shifting colors weaves through the air.

All creatures within the spell’s radius are fascinated. The pattern affects a number of Hit Dice of creatures equal to twice your caster level. Creatures with the fewest HD are affected first; and, among creatures with equal HD, those who are closest to the spell’s point of origin are affected first. Hit Dice that are not sufficient to affect a creature are wasted. Sightless creatures are not affected.

Augment: You can augment this spell in one or more of the following ways:

  1. If you spend 2 additional spell points, you can make the pattern move up to 30 feet per round (moving its effective point of origin) with a simple gesture (a free action). All fascinated creatures follow the moving rainbow of light, trying to get or remain within the effect. Fascinated creatures who are restrained and removed from the pattern still try to follow it. If the pattern leads its subjects into a dangerous area each fascinated creature gets a second save. If the view of the lights is completely blocked creatures who can’t see them are no longer affected.

  2. If you spend 10 additional spell points, the spell has different effects, depending on the subjects’ HD.

    • Creatures with 6 HD or less are rendered Unconscious rather than Fascinated.

    • Creatures with 7 to 12 HD or less are Stunned rather than Fascinated.

    • Creatures with more than 13 HD are rendered Confused rather than Fascinated.

  3. If you spend 2 additional spell points, this spell’s radius increases to 20’.