Open and Close
Level: Bard 1, Sor/Wiz 1
Components: V, S
Casting Time: 1 standard action
Range: Medium (100 ft. + 10 ft./level)
Target: One door, box, or chest with an area of up to 10 sq. ft./level
Duration: Instantaneous or 1 min./level (D); see text
Saving Throw: None
Spell Resistance: No
Spell Points: 1
The door creaks open.
You can open or close (your choice) a door, chest, box, window, bag, pouch, bottle, barrel, or other container. For simple opening and closing of objects, the duration is Instantaneous. If the opening is barred (such as by a lock), or closing is physically prevented (such as due to someone putting his foot in a door), the spell fails.
If you close an object, you may choose to hold it closed. For this use, the duration is 1 minute per level. The magic affects the object just as if it were securely closed and normally locked. Add 5 to the normal DC for forcing open the object.
Augment: You can augment the spell in one of the following ways:
If you spend two additional spell points, you can use this spell to create an arcane lock. This decreases the range to touch, increases the casting time to 10 minutes, and the duration to permanent. An arcane lock is simply a lock of Amazing quality made of force, which functions as a normal lock in all other aspects. You can freely pass your own arcane lock without affecting it; otherwise, a door or object secured with this spell can be opened only by breaking in (ruining the locked object, the lock itself cannot be broken), with a successful Dispel Magic spell, the second Augment of this spell, or a spell that destroys objects made of force (such as Disintegrate.
If you spend two additional spell points, you can use this spell to cause an arcane lock (see the first augment) to unlock for 10 minutes.
If you spend two additional spell points, you can use this spell to open an object that has been locked with a nonmagical lock.