Illusion (Figment, Glamer)
Level: Bard 5, Illusionist 6, Luck 6, Trickery 6
Components: S
Casting Time: 1 standard action
Range: Close (25 ft. + 5 ft./2 levels)
Target/Effect: You/one illusory double
Duration: 1 round/level (D) and concentration + 3 rounds; see text
Saving Throw: None or Will disbelief (if interacted with); see text
Spell Resistance: No
Spell Points: Bard 9, Illusionist 11, Luck 11, Trickery 11

“I’ll be back for you!”, you silently curse as you slither away.

You become invisible1, and at the same time, an illusory double of you2 appears. You are then free to go elsewhere while your double moves away. The double appears within range but thereafter moves as you direct it (which requires concentration beginning on the first round after the casting). You can make the figment appear superimposed perfectly over your own body so that observers don’t notice an image appearing and you turning invisible. You and the figment can then move in different directions. The double moves at your speed and can talk and gesture as if it were real, but it cannot attack or cast spells, though it can pretend to do so.

The illusory double lasts as long as you concentrate upon it, plus 3 additional rounds. After you cease concentration, the illusory double continues to carry out the same activity until the duration expires. The invisibility lasts for 1 round per level, regardless of concentration.

Augment: If you spend 2 additional spell points, you can make it appear as if any spell you cast while the illusory double is active originates from the double. All effects relating to range, line of sight, and so on, are still calculated using your real position, only your spells’ visual and auditory effects, as well as their components, appear to be coming from the double.

  1. A glamer. You are capable of acting unhindered, similar to being under an Invisibility spell with the first augment

  2. a figment, similar to an Image with the first, second, and third augments