Enchantment (Compulsion) [Mind-Affecting]
Level: Bard 5, Sor/Wiz 5
Components: V, S
Casting Time: 1 standard action
Range: Medium (100 ft. + 10 ft./level)
Effect: Fog spreads in 20-ft. radius, 20 ft. high
Duration: 30 minutes and 2d6 rounds; see text
Saving Throw: None
Spell Resistance: No
Spell Points: 9
The guards do not seem to notice anything, but you see their eyes becoming unfocused.
Mind fog produces an invisible bank of mist that weakens the mental resistance of those caught in it. Creatures in the mind fog take a penalty on Wisdom checks, Wisdom-based skill checks and Will saves equal to the number of rounds it has spent in the fog, to a maximum penalty of 10. The penalty starts accumulating on the round the spell is cast, and increases on the caster’s turn thereafter. Affected creatures suffer the penalty as long as they remain in the fog and for 2d6 rounds thereafter. If they return to the fog before the penalty has expired, the penalty continues to accrue. If they leave again, they must again wait 2d6 rounds before the penalty disappears.
The fog is stationary and lasts for 30 minutes (or until dispersed by wind). A moderate wind (11+ mph) disperses the fog in four rounds; a strong wind (21+ mph) disperses the fog in 1 round.
Those who can see invisible creatures and objects can see the fog as thin tendrils of that snake into the noses, mouths and ears of everyone in the area. It is otherwise entirely imperceptible. Unless the spell’s victim notices the caster casting the spell, it does not know anything is amiss, even if it has begun taking penalties from being in the spell area. The fog is thin and does not significantly hamper vision, even if seen.
Augment: You can augment this spell in one or both of the following ways:
If you spend two additional spell points, the penalty is equal to twice the number of rounds the subject has spent in the fog.
For every additional spell point you spend, the maximum penalty increases by 1.