Maneuvering Hand

Evocation [Force]
Level: Evoker 3, Strength 3
Components: V, S
Casting Time: 1 standard action
Range: Medium (100 ft. + 10 ft./ level)
Target: One creature
Duration: 1 round/level
Saving Throw: None
Spell Resistance: Yes
Spell Points: 5

You swing your hand in a wide arc, and the spell energy does the same, only with a hundred times more force.

You evoke a translucent (but not invisible) hand of force that can perform brutish combat maneuvers. The hand can perform a maneuver once per round, which requires concentrating on the spell (a standard action).

The hand can perform a bull rush, a disarm, a grapple (including a pin), or a trip. It can also perform strength checks to break objects. It never deals damage directly. Resolve these attempts as normal, except that they don’t provoke attacks of opportunity, you use your caster level in place of your base attack bonus (for disarm and grapple attempts), you use your key ability modifier in place of your Strength modifier or Dexterity modifier, and a failed attempt doesn’t allow a reactive attempt by the target (such as normally allowed on disarm or trip attempts). Rather than using your own size modifier, the hand is treated as a medium-sized creature for purposes of these checks.

No save is allowed against these attempts, but spell resistance and opposed checks apply normally.

Augment: For every 4 additional spell points you spend, the hand is treated as a creature one size category larger, to a maximum of colossal.