Mage's Sword

Evocation [Force]
Level: Sor/Wiz 7
Components: V, S
Casting Time: 1 standard action
Range: Close (25 ft. + 5 ft./2 levels)
Effect: One sword
Duration: 1 round/level (D)
Saving Throw: None
Spell Resistance: Yes
Spell Points: 13

“I think I have finally found a way to make sword-fighters obsolete!”

This spell brings into being a shimmering, swordlike plane of force. The sword strikes at any opponent within its range, as you desire, starting in the round that you cast the spell. The sword attacks its designated target once each round on your turn. Its attack bonus is equal to your caster level + your key ability modifier, with an additional +3 enhancement bonus. Its attacks are melee touch attacks. As a force effect, it can strike ethereal and incorporeal creatures. It deals 4d6+3+your key ability modifier points of force damage, with a threat range of 19-20 and a critical multiplier of  × 2.

The sword always strikes from your direction, if possible. It occupies a single 5’ square, as a medium-sized creature would. It does not get a bonus for flanking, but it can help a combatant get one if the other combatant places himself accordingly. If the sword’s target goes beyond the spell range from you, if it goes out of your sight, or if you are not directing the sword, the sword instantaneously returns to you and hovers.

Each round after the first, you can use a move action to switch the sword to a new target. If you do not, the sword continues to attack the previous round’s target.

The sword cannot be attacked or harmed by physical attacks, but Dispel Magic, Disintegrate, a sphere of annihilation, or a rod of cancellation affects it. The sword’s AC is 13 (10, +0 size bonus for Medium object, +3 deflection bonus).

If an attacked creature has spell resistance, the resistance is checked the first time Mage’s sword strikes it. If the sword is successfully resisted, the sword cannot strike that creature, and takes no actions until you select another target. If not, the sword has its normal full effect on that creature for the duration of the spell.

Augment: You can augment this spell in one or both of the following ways:

  1. For every 2 additional spell points you spend, the spell creates another sword. All the swords attack the same target. You direct all swords using the same move action.

  2. For every 3 additional spell points you spend, the swords created by the spell have their enhancement bonus increased by 1.