Mage's Disjunction

Level: Abjurer 9, Magic 9
Components: V
Casting Time: 1 standard action
Range: Close (25 ft. + 5 ft./2 levels)
Area: All magical effects within a 40-ft.-radius burst OR Target: One magic item or Antimagic Field
Duration: Instantaneous
Saving Throw: None OR Will negates (object); see text
Spell Resistance: No
Spell Points: 17

Your fundamental insight into the workings of magical dweomers allow you to tear them apart with unsurpassed proficiency.

This spell comes in two versions, an Area version and a Targeted version.

  • Area: All magical effects within the radius of the spell, except for those affecting you, are disjoined. That is, spells and spell-like effects are separated into their individual components (ending the effect, as if dispelled).

  • Target: The targeted version of the spell targets one magical item or Antimagic Field. A disjoined Antimagic Field instantly ends. A disjoined magic item must make a successful Will save or be turned into a normal item. An item in a creature’s possession uses its own Will save bonus or its possessor’s Will save bonus, whichever is higher.

    Even artifacts are subject to this focused version of disjunction, though there is only a 1% chance per caster level of actually affecting such powerful items. Additionally, if an artifact is destroyed, you must make a DC 25 Will save or permanently lose all spellcasting abilities. (These abilities cannot be recovered by mortal magic, not even Miracle or Wish.)

    Note: Destroying artifacts is a dangerous business, and it is 95% likely to attract the attention of some powerful being who has an interest in or connection with the device.