Level: Evoker 2
Components: V, S
Casting Time: 1 standard action
Range: 120 ft.
Area: 120-ft. line
Saving Throw: Reflex half
Spell Resistance: Yes
Spell Points: 3
Lightning Bolt is a more specialized form of the Energy Bolt spell, favored by Evokers. You release a powerful stroke of energy that deals 3d6 points of electricity damage to every creature within the area. The bolt begins at your fingertips. Unattended objects also take this damage.
If the damage caused to an interposing barrier shatters or breaks through it, the bolt may continue beyond the barrier if the spell’s range permits; otherwise, it stops at the barrier just as any other spell effect does. The spell has all side effects you would normally expect a flash of energy to produce
The crackling energy is piercing and hard to dodge. The spell has a saving throw DC 2 higher than that of an ordinary spell of its level, and grants a +2 bonus on caster level checks for the purpose of overcoming spell resistance.
Any living creature that fails a saving throw against Lightning Bolt is sickened by muscle spasms for one round.
Augment: You can augment this spell in one or both of the following ways:
For every additional spell point you spend, this spell’s damage increases by one die (d6).
For every additional spell point you spend, this spell’s range and length of the area increases by 10’.