Life Tap

Level: Dread Knight 3
Components: V, S
Casting Time: 1 standard action
Range: Close (25 ft. + 5 ft./2 levels)
Targets: Three living creatures, no two of which can be more than 30 ft. apart
Duration: 1 round/level
Saving Throw: Fortitude negates
Spell Resistance: Yes
Spell Points: 5

As life flows out of your enemies, you redirect it to flow back into you.

Whenever a creature makes a weapon attack (including natural attacks and ranged attacks, but not spells, spell-like abilities, or supernatural abilities) that successfully deals damage to a creature under the effect of this Curse, the attacker is cured of a number of points of damage equal to one-half the amount of damage dealt.

Hit points can only be gained while the Cursed creature remains at 1 hit point or higher. Any damage that would reduce the creature to 0 or fewer hit points confers no benefit.

No damage is healed by attacks that deal nonlethal damage, such as when attacking a Cursed creature with regeneration.

Augment: For every additional spell point you spend, this spell can affect an additional creature.