Life and Death

Necromancy
Level: Necromancer 6
Components: V, S
Casting Time: 1 standard action
Range: Medium (100 ft. + 10 ft./level)
Area: Several living OR undead creatures within a 40-ft.-radius burst; see text
Duration: Instantaneous
Saving Throw: Fortitude negates OR Will negates; see text
Spell Resistance: Yes
Spell Points: 11, XP

You pale as the necromancer begins cackling.

The spell slays 11d4 Hit Dice worth of creatures unless they succeed on a saving throw. Creatures with the fewest HD are affected first; among creatures with equal HD, those who are closest to the burst’s point of origin are affected first. No creature of 9 or more HD can be affected, and Hit Dice that are not sufficient to affect a creature are wasted.

When casting this spell, you must choose whether you channel positive or negative energy.

  • If you channel negative energy, the spell affects living creatures only (and is often referred to as Circle of Death). This adds the [Death] descriptor to the spell. The save DC to survive this form of the spell is a Fortitude save.

  • If you channel positive energy, the spell affects undead creatures only (and is often referred to as Undead to Death). The save DC to survive this form of the spell is a Will save.

Augment: For every additional spell point you spend, this spell slays an additional 1d4 HD of creatures. In addition, for every two spell points you spend, this spell can slay creatures with one additional HD.

Experience Cost: 50XP.