Immortal Army

Level: War 9
Components: V, S
Casting Time: 1 standard action
Range: Long (400 ft. + 40 ft./level)
Area: Emanation, centered on you; see text
Duration: 1 min./level
Saving Throw: None
Spell Resistance: None
Spell Points: 17

Arrows miss, axe blows fail to penetrate skin, and boiling pitch slides harmlessly off your soldiers as they cut their way to victory.

An emanation extending from you towards the edge of the spell’s range grants all allied creatures with 6 or fewer HD immunity to hit point damage. While this protects from many forms of harm, the creatures are not truly invulnerable - effects such as Constitution damage, Death effects, and drowning can still destroy them as normal.

Augment: For every 2 additional spell points you spend, this spell can affect creatures with 1 more HD.