Imbue with Spell Ability

Level: Magic 4
Components: V, S
Casting Time: 10 minutes
Range: Touch
Target: Creature touched; see text
Duration: Permanent until discharged (D)
Saving Throw: Will negates (harmless)
Spell Resistance: Yes (harmless)
Spell Points: 7

“Let me extend this blessing to you.”

You transfer some of your current spell points and spells known to another creature. Only a creature with an Intelligence score of at least 5 and a Wisdom score of at least 9 can receive this bestowal. Only spells from the schools of abjuration, divination, and necromancy (healing) can be transferred.

The subject can be granted up to 14 spell points, and up to three of your spells known. Multiple castings of this spell can’t exceed this limit.

The transferred spells use your caster level when cast, not the subject’s own (if any). The transferred spell points and spells known are kept wholly seperate from the subject’s own spellcasting, the subject cannot use its own spell points to cast the spells you granted it, and it cannot use the spell points you granted it to cast spells it may know.

Once you cast Imbue with Spell Ability, the spell points and spells known you granted remain inaccessible to you until the recipient uses up the imbued spells or is slain, or until you dismiss the imbue with spell ability spell. When the spell ends, you regain knowledge of the spells, and any unused spell points are transferred back to you. In the meantime, you remain responsible to your deity or your principles for the use to which the spell is put.

The subject must follow all the normal restrictions associated with spellcasting - it cannot spend more spell points on a spell than your caster level, it must provide components and XP for the spells, and so on.

Augment: For every additional spell point you spend, you can grant the subject two additional spell points. These must come from your own pool of spell points, as normal.