Level: Necromancer 8, Water 8
Components: V, S
Casting Time: 1 standard action
Range: Long (400 ft. + 40 ft./level)
Targets: Living creatures within range, no two of which can be more than 60 ft. apart
Saving Throw: Fortitude partial; see text
Spell Resistance: Yes
Spell Points: 15
The sounds of people screaming and skin cracking like old parchment fill the air.
This spell evaporates moisture from the body of each subject living creature, dealing 15d6 points of damage and renders it Fatigued until it gets a drink of water (as if it were dehydrated). This spell is especially devastating to water elementals and plant creatures, which take 15d8 points of damage in addition to the fatigue. A successful fortitude saving throw reduces the damage by half and negates the fatigue. This spell does not function underwater.
Augment: You can augment this spell in one or both of the following ways:
If you spend 2 additional spell points, this spell renders its victims Exhausted rather than Fatigued on a failed Fortitude save.
For every additional spell point you spend, this spell’s damage increases by one die (d6).