Hold Person

Enchantment (Compulsion) [Mind-Affecting]
Level: Law 3, Sor/Wiz 3
Components: V, S
Casting Time: 1 standard action
Range: Medium (100 ft. + 10 ft./level)
Target: One humanoid creature
Duration: 1 round/level (D); see text
Saving Throw: Will negates; see text
Spell Resistance: Yes
Spell Points: 5

The subject stops moving at an extremely awkward angle.

The subject becomes paralyzed and freezes in place. It is aware and breathes normally but cannot take any actions, even speech. Each round on its turn, the subject may attempt a new saving throw to end the effect. (This is a full-round action that does not provoke attacks of opportunity.)

A winged creature who is paralyzed cannot flap its wings and falls. A swimmer can’t swim and may drown. A creature on solid ground is immobilized in a statue-like manner, not falling down unless pushed (it automatically fails all strength and dexterity checks to resist being tripped).

Augment: You can augment this spell in one or both of the following ways:

  1. If you spend 6 additional spell points, the spell can affect any kind of creature.

  2. For every 2 additional spell points you spend, the spell can target an additional creature within range.