Level: Healing 6, Paladin 6
Components: V, S
Casting Time: 1 standard action
Target: Creature touched
Saving Throw: Will negates (harmless)
Spell Resistance: Yes (harmless)
Spell Points: 11
You to channel positive energy into a creature to wipe away injury and afflictions.
Heal immediately ends any and all of the following adverse conditions affecting the Target: ability damage,blinded, confused, dazed, dazzled, deafened, diseased, exhausted, fatigued, Feebleminded, nauseated, sickened, stunned, and poisoned. It also cures 110 hit points of damage.
Heal does not remove negative levels, restore permanently drained levels, or restore permanently drained ability score points.
If used against an undead creature, heal instead acts like Harm.
Augment: If you spend 6 additional spell points, this spell’s range changes to Close (25 ft. + 5 ft./2 levels), and it can affect any number of creatures within range, no two of which can be more than 30 ft. apart.
In addition, for every additional spell point you spend, the amount of damage cured by this spell increases by 10.