Level: Destruction 6
Components: V, S
Casting Time: 1 standard action
Target: Creature touched
Saving Throw: Will half; see text
Spell Resistance: Yes (harmless)
Spell Points: 11
Harm charges a subject with negative energy, with devastating effects.
The target takes 110 points of damage. If the creature successfully saves, harm deals half this amount, but it cannot reduce the target’s hit points to less than 1.
If used on an undead creature, harm acts like Heal.
Augment: If you spend 6 additional spell points, this spell’s range changes to Close (25 ft. + 5 ft./2 levels), and it can affect any number of creatures within range, no two of which can be more than 30 ft. apart.
In addition, for every additional spell point you spend, the amount of damage dealt by this spell increases by 10.