Hand of Midas

Transmutation
Level: Commerce 7
Components: V, S
Casting Time: 1 standard action
Range: Touch
Target: One creature OR one object; see text
Duration: Instantaneous
Saving Throw: Fortitude negates OR fortitude negates (object); see text
Spell Resistance: Yes (object)
Spell Points: 13, XP; see text

“I did not say you would be rich. I said you would be worth a lot!”

A targeted creature is turned into a mindless, inert statue of gold. It is unaware of its surroundings, as well as the passage of time. It does not age. Its gear is not affected by the transformation.

The creature and each of its items retains its own hit point total throughout the transformation, and its hardness changes to 5. Destroying the statue kills the creature.

The transmuted creature is considered a Construct for the purposes of targeting it with spells and other abilities.

An effect that removes a powerful curse (See Removing a Curse) can restore a transmuted creature.

Alternatively, you can affect a nonmagical object, or part of a larger nonmagical object distinctive enough to be considered an object in its own right (such as a doorknob or a wagon wheel).

Experience Cost: 10 XP per pound of the creature or object to be transmuted.

Unlike most spells with an experience cost, you must pay this cost when the spell takes effect, not when the spell is cast. If expending this amount of experience would cause you to go down a level, you spend no experience and the spell fails (but the action and spell points are spent).

When placing this spell within Matrices, Potions, and Oils or Wands, you must pay the spell’s experience cost (per charge, in the case of wands) at the time of crafting. In such a case, the spell fails if not imbued with sufficient experience to transmute a creature or object of the target’s weight.

Swift Haste

Transmutation
Level: Spellbreaker 2
Components: V
Casting Time: 1 swift action
Range: Personal
Targets: You
Duration: 2 rounds
Spell Points: 3

This spell functions as the Haste spell (excluding augmentation options), except as noted here.

Augment: For every 2 additional spell points you spend, this spell’s duration is increased by one round.