Globe of Invulnerability

Level: Abjurer 4
Components: V, S
Casting Time: 1 standard action
Range: 10 ft.
Area: 10-ft.-radius spherical emanation, centered on you
Duration: 1 round/level (D)
Saving Throw: None
Spell Resistance: No
Spell Points: 7

“You will need to use something more powerful than that if you intend to get to me.”

An immobile, faintly shimmering magical sphere surrounds you and excludes all effects of spells whose caster spent 5 or less spell points on casting. Spell points spent on metamagic do not count, only those spell points spent on achieving the spell’s basic effect and augments do (in other words, all spells of level 3 or below are blocked, unless they are augmented to cost 6 spell points or more). The area or effect of any such spells does not include the area of the globe of invulnerability. Such spells fail to affect any target located within the globe. Excluded effects include spell-like abilities and spells or spell-like effects from items. However, any type of spell can be cast through or out of the magical globe. Spells cast with 6 or more spell points are not affected by the globe, nor are spells already in effect when the globe is cast. The globe can be brought down by a targeted Dispel Magic spell, but not by an area dispel magic. You can leave and return to the globe without penalty.

Note that spell effects are not disrupted unless their effects enter the globe, and even then they are merely suppressed, not dispelled.

Augment: For every 2 additional spell points you spend, the globe blocks spells costing one more spell point.