Giant Vermin

Level: Vermin 4
Components: V, S
Casting Time: 1 standard action
Range: Close (25 ft. + 5 ft./2 levels)
Targets: Up to three vermin, no two of which can be more than 30 ft. apart
Duration: 1 min./level
Saving Throw: None
Spell Resistance: Yes
Spell Points: 7

The vermin inflate like grotesque balloons.

You turn three normal-sized centipedes, two normal-sized spiders, or a single normal-sized scorpion into up to medium size, taking on the characteristics of a medium monstrous vermin of its type.

Only one type of vermin can be transmuted at a time. For example, a single casting cannot affect both a centipede and a spider.

Any giant vermin created by this spell do not attempt to harm you, but your control of such creatures is limited to simple commands (“Attack,” “Defend,” “Stop,” and so forth). Orders to attack a certain creature when it appears or guard against a particular occurrence are too complex for the vermin to understand. Unless commanded to do otherwise, the giant vermin attack whoever or whatever is near them.

Augment: You can augment this spell in one of the following ways:

  1. If you spend 3 additional spell points, the vermin grow to large size, rather than medium.

  2. If you spend 7 additional spell points, the vermin grow to huge size, rather than medium.

  3. If you spend 11 additional spell points, the vermin grow to gargantuan size, rather than medium.

  4. If you spend 13 additional spell points, the vermin grow to colossal size, rather than medium.